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April 13, 2007
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Tut: Models for Next-Gen Games by Masakari666 Tut: Models for Next-Gen Games by Masakari666
Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games

I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application.

I hope this is helpful for all the aspiring 3d artists out there.
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Daily Deviation

Given 2011-03-01
Tut: Models for Next-Gen Games by *Gridlinked is an amazingly informational tutorial that discusses the principles of 3D modeling for next-gen games. It's a perfect feature for Game Art Week! ( Featured by FantasyStock )
:iconfantasystock:
FantasyStock Featured By Owner Apr 1, 2011
:iconcongratsddplz: Congratulations on your well-earned DD! This deviation has been featured in the following article:
:star: March 2011 Resources DDs
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:iconmasakari666:
Masakari666 Featured By Owner Apr 5, 2011  Professional Digital Artist
Thank you :)
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:iconfantasystock:
FantasyStock Featured By Owner Apr 27, 2011
:hug:
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:iconaupre:
aupre Featured By Owner Mar 2, 2011   Digital Artist
rad last shot
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:iconparadisefever:
ParadiseFever Featured By Owner Mar 1, 2011   General Artist
Oh, wow. This is very detailed! Thanks for putting this all together!
I'm thinking of going to 3D modelling real soon.
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:iconfoxy-yazoo:
foxy-yazoo Featured By Owner Mar 1, 2011
Thank you! I love this even though I'm not a modeler! XD I hope to try making games someday - I'm learning programming, and my boyfriend is working on 3D modeling, and I hope this can help us a little bit in figuring out what we need to do. X3

One of the things I wonder most is what is the coding part, and what is the modeling part? What is it that you do that the coder then picks up on? Or do you program some stuff yourself, like walking motions and all that?
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:iconmasakari666:
Masakari666 Featured By Owner Mar 2, 2011  Professional Digital Artist
It really depends. If it's up to me, I just do models and textures. Most of the time I'm asked to import them in the engine and test it out, see if it works correctly. Then it gets handed to the level design team, QA, or the animators.

I've also done some animation in the past, Reactor sequences, stuff like that. I barely have any contact with the programmers, they're usually off doing their thing, implementing systems, fixing bugs, stuff like that.
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:iconmoo-chi-64:
moo-chi-64 Featured By Owner Mar 1, 2011
O___________O

Well, I think I'm scared of 3d animation now. And I'm majoring in it. T_____T I'm gonna die, none of this make any sense to me.
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:iconmasakari666:
Masakari666 Featured By Owner Mar 1, 2011  Professional Digital Artist
Run while you can!! :P
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:iconpoison-stripes:
Poison-Stripes Featured By Owner Mar 1, 2011  Hobbyist General Artist
Oh this is really really cool!
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