Daily Deviation
Given 2011-03-01
Tut: Models for Next-Gen Games by *
Gridlinked is an amazingly informational tutorial that discusses the principles of 3D modeling for next-gen games. It's a perfect feature for
Game Art Week! (
Featured by
`FantasyStock )
I'm thinking of going to 3D modelling real soon.
One of the things I wonder most is what is the coding part, and what is the modeling part? What is it that you do that the coder then picks up on? Or do you program some stuff yourself, like walking motions and all that?
I've also done some animation in the past, Reactor sequences, stuff like that. I barely have any contact with the programmers, they're usually off doing their thing, implementing systems, fixing bugs, stuff like that.
Well, I think I'm scared of 3d animation now. And I'm majoring in it. T_____T I'm gonna die, none of this make any sense to me.