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March 1, 2011
Tut: Models for Next-Gen Games by *Gridlinked is an amazingly informational tutorial that discusses the principles of 3D modeling for next-gen games. It's a perfect feature for Game Art Week!
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Description
Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games
I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application.
I hope this is helpful for all the aspiring 3d artists out there.
I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application.
I hope this is helpful for all the aspiring 3d artists out there.
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900x5200px 1.93 MB
Comments75
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Thanks for the excellent tut!
you rock!
you rock!